Open for commissions

Combat, Trading and Systems for Roblox

I’m Kernel. I script the parts of a Roblox game that have to hold up with a full server: fights, trades, guilds, player data.

Let’s talk
Lead programmer on
Sword Realms Online
Combat system, Grand Tokyo
TradeService×
-- both sides are re-checked on the server
function Trade.confirm(a, b)
    local offerA, offerB = Offers[a], Offers[b]
    if not (offerA and offerB) then return false end
    if not Inventory:has(a, offerA) then return false end
    if not Inventory:has(b, offerB) then return false end
 
    Inventory:swap(a, b, offerA, offerB)
    Data:save(a); Data:save(b)
    return true
end

What I do

I write the code players never see: hit detection that the server double-checks, trades that can’t be duped, guilds and inventories that save every time. Then I make it fast enough to feel good.

Straight out of Studio

The workbench

  
Watch every clip
How it works

From message to merged

1

Tell me about the game

What it is, how far along, and what needs scripting. A link or a video helps a lot.

2

We agree on scope

I come back with what I’d build, how long it takes and the price, per system or per hour.

3

You get working code

Progress clips as I go, then the system in your place, readable enough for your team to keep.

People I’ve shipped with

Kind words

“Works fast and delivers everything perfectly.”
TheusGame designer
“Works extremely well and always delivers on time.”
AsgardシUI designer
“Great programmer 🔥”
KazukeDevAnimator
StarX Astral Labs Frontier Games LusoInc Up

Got a game that
needs code?

Email works best for anything detailed. I’m on UTC+0 and usually reply within a day.

Message me on Discord